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Ask the Slot Expert: Accounting for bonus rounds in long-term payback7 July 2021
Answer: Every possible way to win money on a slot machine has to be accounted for on the PAR sheet. Even though bonus rounds are sometimes few and far between and sometimes just a waste of time when they pay a piddling amount -- or even nothing -- overall they might account for a few percentage points of a machine's long-term payback percentage. I used to use the term "programmed payback percentage" years ago. I stopped using it after I received questions indicating that players were getting the impression that there was some component in the program running the slot machine that caused the machine to pay back a certain percentage, similar to how an ATM is programmed to check your account balance and dispense money to you. There is no artificial intelligence in the slot machine's code to cause it to pay back a certain amount. What the program does is choose outcomes at random from a pool of outcomes. If 5% of the outcomes in the pool are mixed bars, then in the long run 5% of the spins will result in mixed bars. I switched to "long-term payback percentage" because the only thing guiding the payback percentage is Random Sampling with Replacement. Let's look at an old, pre-bonus round slot machine. We calculate its long-term payback by looking at each winning combination and multiplying the number of ways to make it by how much it is worth. Add up all the products and divide by the total number of combinations and the amount bet to get the long-term payback percentage. We can apply this same concept to a winning combination, in addition to the machine as a whole. We almost always know how much a winning combination will pay, but we don't for a bonus round because it's another random game. In your first example, players are just along for the ride and wait to see how much they won in the bonus. The program in the slot machine randomly chooses the amount. Consider the wheel on Wheel of Fortune. Even though the size of each slice is the same, the amounts are not equally likely to be selected. The program uses a number from the RNG to decide your fate. Each amount has one or more numbers assigned to it. The lower wheel amounts have more numbers mapped to them than the larger amounts. The number of numbers mapped to a slice divided by the total number of numbers gives us the probability of getting that slice. We know the probability of hitting each amount. We can multiply the value of a slice times the probability of getting that slice and add up the products to get the Expected Value (EV) of the Wheel of Fortune bonus. And that's the number put on the PAR sheet. It's like the old average of 3.2 children per family. No family has 3.2 children. But if you add up the number of children and divide by the number of families, you get an average of 3.2 children per family. If may not be possible to win the exact amount of the number on the PAR sheet, but that's how much the bonus will pay, on the average. We can go many levels deep. I've been playing a slot based on The Hobbit movies. One bonus round can trigger another bonus round. We can figure out the EV of the second bonus event, so we know how much it's worth, on the average, when it is triggered. The probability of triggering the second bonus and its EV figure into the EV of the main bonus round. Your second example adds player interaction into the bonus. Free will. Sometimes your choices make a difference. Sometimes they don't. There are many Chinese-themed games with a coin-picking bonus round to win one of four progressive amounts. Each coin reveals one of the progressives. Match three to win the corresponding progressive. Match three, four progressives, twelve coins on the screen -- it seems like you have a 25% chance of hitting each progressive. Not so fast. The machine has already randomly chosen which progressive you will win. That's the only progressive that has three coins on the screen. In fact, it has six. The remaining six coins correspond to the un-hittable progressives, two coins each. This situation is really the same as the "machine reveals bonus" situation above. The random selection process is configured such that each progressive will be chosen with a certain probability, so we can calculate the EV of the bonus. Sometimes your choices do matter. I sometimes play a Quick Hit game with a free games bonus round. When the bonus round is triggered, you determine how many free spins you will get and your multiplier for those spins by choosing squares from a grid. Reveal three matching tiles to set your spins and multiplier. We can calculate the EV of a spin, so we can calculate the EV of each spins/multiplier combination. We can calculate the probability that a player will choose a particular spins/multiplier combination based on how many tiles it is assigned to, so we can calculate the EV of the bonus round as a whole -- even though we don't know how many spins or what multiplier the player will get or what will be won on the free spins. How about the pick'em game that you described? Consider a pick'em game with five tiles. One is Collect, another is Collect All, and the remaining three are worth 5, 10, and 15. We can make a decision tree. At the top is the start of the game. We have to make a decision -- that is, choose a tile. There's a 20% chance we choose Collect and win nothing. There's also a 20% chance we choose Collect All and win 20. There's also a 20% chance we choose 5 and a 20% chance we choose 10 and a 20% chance we choose 15. Say we choose 5. We have to make another decision. There are four tiles remaining. We now have a 25% chance of choosing Collect and winning 5. A 25% chance of choosing Collect All and winning 20. Plus a 25% chance we choose 10 and a 25% chance we choose 15. We don't know which path a player will choose. We can work backwards once we reach a conclusion (Collect or Collect All) to figure out the EV of each path in a decision until we get to the top and know the EV when we choose 5 or 10 or 15. Given those EVs, we can now calculate the EV of the entire bonus game. I hope this example illustrates how to use EV to deal with uncertainty. We don't know how any particular bonus round will play out, but if we know the probabilities of getting certain amounts, we can calculate the EV of the bonus round. And that's how much the bonus round will pay, on the average. To bring this around full circle, we don't know the outcome of any individual spin. But we do know the probabilities of winning each possible amount, so we can calculate the long-term payback of a machine. You had it exactly right. The payback percentage is based on the average amount a player can win in the bonus. Click here for the latest Covid data. Send your slot and video poker questions to John Robison, Slot Expert™, at slotexpert@slotexpert.com. Because of the volume of mail I receive, I regret that I can't reply to every question.
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