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The appeal of skill games

22 June 2010

The definition of a game of skill is a game where the result is determined generally by mental and/or physical skill, as opposed to pure chance or luck.

The appeal of these games lies in the fact that not only do players revel in the challenge and the wide variety of game choices/types, but also the mention of checkers, dominoes, hangman and jigsaw puzzles brings on fond childhood memories. Most of us then graduated to rummy, backgammon, scrabble and the ultimate challenge—chess.
While skill games will never replace casino gambling online or off in popularity, it is a universal internet topic with a multitude of sites offering free or tournament play.

I classify 7 skill game types as follows: Card, Board, Dice, Tile, Word, Puzzle and Sports Games.

As skill games is such a broad topic and could not be covered in a single article, I will present examples for each game type and offer a brief description and/or history for each.

1) Card Games: use a deck of cards as their central tool. Examples are Rummy, Bridge and Canasta. Rummy has many 'cousins' or versions. To name a few, there is the world famous, Gin Rummy along with Oklahoma Gin, Knock Rummy, Continental, 500 Rum or Pinochle, Kalookie and Pan or Panguingue.

2) Board Games: maintain turn-based play in that one player's move/strategy is followed by their opponents' move/strategy. Players can only move at their turn. Examples are chess, checkers and backgammon.

The origins of these board games go back centuries. Chess became so popular that other games took second place during the middle ages. It's not certain if chess was invented by one or more people, but warfare was a likely reason for its development.

Checkers is believed to have originated in the desert country of Egypt where it was known as Alquerque around 650 BC, though there are caves from 1400 BC that depict Alquerque like images.

The game was played by philosophers and thinkers such as Plato and Homer as it provided an immense mental challenge.

3) Dice Games: use a number of dice as their central tool. Board games often use dice to determine a player's standing in the game; however, dice alone generally don't determine the outcome of the game in relation to other characteristics like strategy or skill.

Examples are Sic Bo, Yahtzee and Poker Dice.

Poker Dice is one of the most famous dice games, especially online. The dice display representations of playing cards instead of numbers. Each of the six sides represent Ace, King, Queen, Jack, Ten and Nine that are used to form a Poker hand. The object of the game is to make the best poker hand.

4) Domino/Tile Games: utilize a central tool of a set of tiles called dominoes that have two ends, each with a given number of dots or pips. Therefore, each combination has 2 possible values and each domino is unique in the set. Most domino/tile games are 'card games without the cards'. Examples are Dominoes, Pai Gow and Mahjong.

Who invented the game of Mahjong? In all probability, this game was devised by Confucious, who traveled in China during that era. He was fond of birds – perhaps that is why the game was christened as Mahjong, which denotes a sparrow. Some experts say that the three cardinal virtues professed by Confucious were represented through three dragon tiles – red, green, and white.

5) Word Games: so many word games, so little time. A short list of examples is Scrabble, Hangman, Cryptograms, Jotto, Jumble, Acrophobia and Wheel of Fortune.

6) Puzzle Games: puzzle me these examples—Sudoku, Crosswords, the oh, so frustrating--Rubik's Cube along with a group of way cool online puzzles--Bejeweled, Deal or No Deal, Chuggles and Jungle Bubble,

7) Sports Games: merge physical and mental skills. Examples are Billiards and Darts.

Sports Games of football, rugby, basketball and soccer require 'big time' physical and mental skills.

During this short trip down memory lane, I am certain that you too have discovered the attraction of skill games. Now, how about a game of rummy?

The appeal of skill games is republished from Online.CasinoCity.com.
Gayle Mitchell

Gayle Mitchell, one of the first women to break through the “felt ceiling” of the previously male-dominated world of casino gambling gurus, is now regarded as one of North America’s leading experts on casino gambling.

Gayle’s commitment to educating the gambling public began almost 20 years ago, when she walked into a Las Vegas casino and experienced for the first time the thrill that comes with winning even a small bet. She made up her mind then and there to learn every game in the casino, and a short time later resolved to make a career out of sharing her insights with other gamblers. She had always considered herself to be a good teacher – she believes in keeping things simple – and decided that she would commit herself to showing newbies how to become knowledgeable, intelligent gamblers.

Gayle started her own publishing company, and her first book came out in 1997. Today she is the author of seven books, seven EBooks, and a set of five Tips booklets, and has presented many seminars on casino gambling. Currently she teaches Learn to Win Programs with other leading experts at GamblingTeachers.com. The site is a player-friendly Free Gambling Learning Center offering 300+ online lessons for popular casino games plus Gambling Teachers Blog. Gayle also operates www.gamerisms.com, which is a games glossary site for sport, casino, skill and video game players.

“It’s a fact that less than 2 percent of casino players know the profitable, correct strategies and/or rules for most casino games,” Gayle says. “Our group of career teachers and writers are working to improve that statistic.”

Gayle Mitchell Websites:

www.gamblingteachers.com
www.gamerisms.com
Gayle Mitchell
Gayle Mitchell, one of the first women to break through the “felt ceiling” of the previously male-dominated world of casino gambling gurus, is now regarded as one of North America’s leading experts on casino gambling.

Gayle’s commitment to educating the gambling public began almost 20 years ago, when she walked into a Las Vegas casino and experienced for the first time the thrill that comes with winning even a small bet. She made up her mind then and there to learn every game in the casino, and a short time later resolved to make a career out of sharing her insights with other gamblers. She had always considered herself to be a good teacher – she believes in keeping things simple – and decided that she would commit herself to showing newbies how to become knowledgeable, intelligent gamblers.

Gayle started her own publishing company, and her first book came out in 1997. Today she is the author of seven books, seven EBooks, and a set of five Tips booklets, and has presented many seminars on casino gambling. Currently she teaches Learn to Win Programs with other leading experts at GamblingTeachers.com. The site is a player-friendly Free Gambling Learning Center offering 300+ online lessons for popular casino games plus Gambling Teachers Blog. Gayle also operates www.gamerisms.com, which is a games glossary site for sport, casino, skill and video game players.

“It’s a fact that less than 2 percent of casino players know the profitable, correct strategies and/or rules for most casino games,” Gayle says. “Our group of career teachers and writers are working to improve that statistic.”

Gayle Mitchell Websites:

www.gamblingteachers.com
www.gamerisms.com