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Alan Krigman Gaming Guru - Page 39

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The Chance of a Truly Average Game Is Less than You May Think.

9 November 2005
Huey, Louie, and Prudence are apocryphal nickel craps buffs. They all put $5 on Pass, then make one additional minimum Place bet on the high side if the point is low, or vice-versa. Here's where they differ. Huey likes the six or eight because the edge is lowest; his $6 bets pay $7 and give the house only 1.5 percent juice. ... (read more)
 

Gambling Is More about Trade-offs than Right of Wrong Choices.

2 November 2005
You can learn a lot in the casino that will help you in the workaday world. And vice-versa. Number 17 on the list is that few real problems have "best" solutions in any absolute sense. Rather, they present ranges of possible trade-offs with varying costs and benefits, many of which are highly subjective. ... (read more)
 

New Casino Games May Be Appealing, But Don't Expect a Low Edge.

26 October 2005
Most seasoned blackjack buffs either suspect or know for sure, that variations of the game occasionally popping up in casinos are gimmicks. They needn't be math mavens to make this inference. Intuition born of experience suggests that the features mask a high house advantage. While this may be a deterrent for serious gamblers, it shouldn't necessarily keep casual players away. ... (read more)
 

Jackpot Size Doesn't Reveal Much about a Slot Machine.

19 October 2005
Many slot players use jackpot size to select from among nominally similar machines. Once they've decided on what to bet per pull and opted for a single-outcome or multi-line "matrix" game, the choices are still mind-boggling. Some solid citizens go to one machine or another because they like the theme, say a Popeye cartoon or Elvis Presley. ... (read more)
 

You Think You Know Craps? How about the Esoterra Version?

12 October 2005
It's the 22nd century. You're vacationing at a casino resort on the planet Esoterra. And, while you're eager to try whatever exotic gambles the joint may offer, you'd feel more comfortable with a game having a familiar resonance. So, when you hear what appear to be the solid citizens bellied up to a rail in ... (read more)
 

Triple-Zero Roulette: More Ways to Win?

5 October 2005
On the way to the fabulous Beachcomber, your favorite casino, you see an ad for the posh Shangri La. It announces a new version of a table game you may have long enjoyed or wanted to try. "Triple-Zero Roulette, More Ways to Win." Would you be tempted to give it a whirl, or at least stop by and check out the ... (read more)
 

How Many Gamblers Can You Fool, How Much of the Time?

28 September 2005
Back in those halcyon days of my youth, Lenny -- who lived next door -- got a chemistry set for his birthday. The box prominently proclaimed it to be "harmless." Lenny told us this meant if you don't know what you're doing, "it'll go boom!" In awe, I believed him. Until I looked-up "harmless" in my own prized birthday gift, a dictionary. ... (read more)
 

In Blackjack Card Counting, You May Prefer Neatness to Accuracy

21 September 2005
Most blackjack players know that aces and 10s are good and low cards bad. In general, the more 10s and aces left in the shoe -- or, to be strictly correct -- the higher the ratio of these to low cards, the greater the bettor's expectation of profit. This is the effect card counters try to use to gain an advantage. ... (read more)
 

Adjust Your Bankroll Needs and Hopes with Your Betting Strategy

14 September 2005
Most casino table games require players to make decisions. For instance to pick among alternate propositions, or to elect how to execute a hand. Proficient punters usually follow a methodology in these cases that minimizes the house advantage or balances the edge against the volatility associated with various options. ... (read more)
 

If You Think One Bet is as Good as Another, Think Again

7 September 2005
Say you take a $100 to a casino. You have lots of options about how to bet. Many of the choices you make are more subtle than what you choose to play, or things like "do" or "don't" at craps or colors at roulette. And you can utilize these subtleties to shape the characteristics of your session. Solid ... (read more)

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Alan Krigman
Alan Krigman was a weekly syndicated newspaper gaming columnist and Editor & Publisher of Winning Ways, a monthly newsletter for casino aficionados. His columns focused on gambling probability and statistics. He passed away in October, 2013.
Alan Krigman
Alan Krigman was a weekly syndicated newspaper gaming columnist and Editor & Publisher of Winning Ways, a monthly newsletter for casino aficionados. His columns focused on gambling probability and statistics. He passed away in October, 2013.