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GSA to Utilize Third-Party Developers29 March 2006LAS VEGAS –- (PRESS RELEASE) -- In a move designed to increase speed to market and the implementation of its open standards, the Gaming Standards Association (GSA) will now encourage 3rd party companies to develop protocol tool kits based on GSA standards. The association's goal is to allow 3rd party developers the advantage of swift implementation of GSA standards. Radical Blue Gaming, located in Reno, NV will be the first company to take up the challenge. Russ Ristine, VP of Radical Blue Gaming said, "For manufacturers, it would be great if their game designers can have a host simulator and verify feedback right away, enabling them to go to the next step comfortably. System developers need a scriptable tool that lets them run scenarios over and over again to test their developing products. That's what these tool kits will accomplish." Jim Morrow, VP of Advanced Development, Bally Technologies Inc. (NYSE: BYI), and Chair of GSA's G2S Committee said, "Now that the world has accepted GSA's standards, we need help in actually bringing the standards into real life implementation, and that's the role of development tool kits." Tool kits are development suites that accompany standards and allow game manufacturers to implement and test the standard on their equipment. As well, casino operators can use the tools to improve their operational efficiency. Instead of continuing to develop its own tools, GSA will focus time and funds on developing standards, while remaining neutral in how those standards are implemented by individual manufacturers. GSA will provide the guidelines that 3rd party tool developers must meet, in creating tools for GSA standards. Existing Source Code of current GSA toolkits will be opened to GSA members free of charge, showing yet another benefit of association membership. |