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Gaming Guru
Advanced Basic Strategy27 April 2003
In one of my recent newspaper columns, we were discussing how blackjack buffs tend to adjust the play of their hands when they see a barrage of big cards or little cards come out. I gave the example of a player who was about to double down with his 6/4 against an 8, then changed his mind when the person just in front of him hit and caught two consecutive 10s. I went on to say that changing horses mid-stream like this is usually wrong, and that you'd have to learn some "advanced basic strategy" to know which hands to do that with. A few days later, I got a letter from a reader who wrote:
Okay, for this reader and any anybody else who ever flinched at the thought of hitting a four-card 16 -- or at standing with 13 against a deuce when everybody else has big cards, here is "advanced basic strategy" defined. Your "basic" basic strategy is the lowest level of proper card analysis. It takes into consideration only three cards -- your starting hand and the dealer's up-card. It then goes on to compute your best play assuming that all other cards in the shoe are still available. This is the best that basic strategy can do since basic strategy has no idea which cards have already been played. So when you play your own hand, if you don't know what's already been played either, then the basic strategy play is your best bet. The truth, however, is that you usually can see eight, ten, or maybe even fifteen other cards sitting right there on the board at the time. Now, most plays in your standard basic strategy are the right move by a wide enough margin that you should never change them -- no matter what cards you see on board. But some hands are such marginal decisions that a handful of the right cards on board can make an alternate play better than basic strategy -- this time around! Knowing when to "change up" your play with these particular hands then, is "advanced basic strategy." With a six-deck shoe, there are seven hands that are a close enough call that the cards on board can actually change your correct play. These are called "the Magnificent 7 Hands." I've mentioned them before, and my newly released "Blackjack Bluebook II - The Simplest Winning Strategies Ever Published" lays them all out in graphic detail. The hands and their "advanced plays" are listed below:
If you want to play these hands above and beyond basic strategy, then every time you're dealt one, take a look around the board. How many 10s do you see and how many "babies" (2s, 3s, 4s and 5s) are out there? Normally, there will be the same amount of babies as 10s But when there aren't, your increased likelihood to catch a big or a little card can make it better to go against basic strategy. Below is a key example:
Do you know what a well informed player would do with your 16 here? He'd stand -- and that would be the correct play! This is not blasphemy. Hitting 10/6 against a 10 would be the right move if no other cards were out -- or if the babies and 10s had been evenly distributed. But with those precious extra babies killed, the right move is to stand. The other six hands all have their own "pivot points" for changing up their plays too. But if you try to get fancy and start reacting to the cards on board with hands other than the "Mag 7," you'll only be beating yourself. This article is provided by the Frank Scoblete Network. Melissa A. Kaplan is the network's managing editor. If you would like to use this article on your website, please contact Casino City Press, the exclusive web syndication outlet for the Frank Scoblete Network. To contact Frank, please e-mail him at fscobe@optonline.net. Recent Articles
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