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Gaming Guru
Testing, Contesting and Digesting5 December 2005
A collaborative research project from three groups that have closely monitored social issues related to Internet gambling revealed in July 2004 that the age verification systems from an alarmingly high percentage of online gambling operators were perhaps not up to par. The study--conducted by children's charity organization NCH, GamCare, which addresses the social impact of gambling, and ID authenticity specialist Citizencard--was an eye opener for many in the I-gaming space, especially considering the prominence and stature of some of the operators that failed the test. Seventeen months later, IGN has taken a firsthand look at how the problem is being addressed. The NCH study encompassed gambling sites based in the United Kingdom as well as in offshore jurisdictions. The test was simple: A 16 year-old volunteer named Ruby from London (the daughter of one of the researchers) attempted to use her Solo debit card (under close supervision) to register an online account at each of 37 gambling Web sites; she provided all of her own personal information except her true age, which she registered as 21. The 37 sites were evaluated based on the following criteria: If Ruby was able to register an account, using the false age (21), and was accepted without question, the company failed. On the other hand, if the company required proof of age, it passed. Out of the 37 sites tested, only seven passed: Luckyme.co.uk, skybetvegas.com, virgingames.com, hardrockcasino.com, nationallottery.co.uk, ladbrokes.com and cyberslotz.co.uk all blocked the player at registration. Cyberslotz.com did not even accept Solo cards. The 30 Websites that failed did so because, according to the study's parameters, they allowed Ruby to register without verifying her age. Some companies have publicly disputed the method and findings of the study. An article titled "Online bookies reject charity report on underage gambling," published Sept. 8, 2004 on the British news site Netimperative states:
The NCH maintains in the report, however, that online gambling operators--equipped with the knowledge that several debit cards are readily available to minors--carry most of the responsibility. This point is made in the first two paragraphs of the report:
A second criticism of the study is that the researches did not test multiple check points. Some sites, for example, employ their age verification systems at the stage of funding the account, rather than at registration. Any site that takes this approach would fail the NCH test, regardless of how effective its age verification system is. The Industry Answers Setting the criticism of the report aside, we attempted to contact representatives from several of the sites that reportedly failed the test and received comments from five of them. We asked each of them what they have done to improve their age verification practices since the GamCare study, and here's what they said: 888.com:
John Coates, bet365.com:
Mark Davies, Betfair:
Linda Donovan, Celebpoker.com:
Simon Johnson, Jackpotfactory.com:
Responsibility The NCH says several age verification systems--including the interactive Age Check (iAC) system, developed by Experian and Citizencard, and VerifyMe--are available to the gambling industry, but only a minority of businesses is taking advantage of them. The NCH study covered only a fraction of the Internet gambling sites available, and with more and more sites launching, keeping up with legal standards becomes increasingly complex. At the same time, it's not just up to the industry to protect children. Jeffrey Derevensky, PhD, co-director of the Youth Gambling Institute in Montreal, feels that the responsibility of monitoring children's activities falls not only on the gambling industry, but on parents as well as the educational system. "Parents have a responsibility to monitor their kids," he said. "I think kids have a responsibility not to play for money. I think our educational system has a responsibility to help prepare kids by developing and implementing prevention initiatives in this domain."
Testing, Contesting and Digesting
is republished from iGamingNews.com.
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