Newsletter Signup
Stay informed with the
NEW Casino City Times newsletter! Recent Articles
Best of Alan Krigman
|
Gaming Guru
Why Casinos Like the Long Run, and Players the Short8 June 2005
Casinos rely for earnings on the edge or house advantage being applied to enough betting decisions that tallies of outcomes are close to the theoretical averages. The opposite for bettors. Players depend for profits on sufficiently small numbers that departures from the law of averages prevail and produce more than the projected number of wins. Of course, the converse can happen during short time spans, too. Frequencies below the anticipated averages are possible, and may exhaust a bankroll more rapidly than a literal interpretation of probability would suggest. Nothing about statistics forces results into line in the long run, however. For example, make believe a craps aficionado sees one seven on 31 consecutive rolls. To average one out of six on 36 tosses, the next five hurls must all be sevens. Assuming nobody's played hanky-panky with the hexahedrons, the chance of a seven is still one out of six each time. To envision how the law of averages does work, suppose only a single seven appeared in 36 rolls five less than expected. The average is one out of 36, and the fraction 1/36 equals 2.78 percent. A far cry from the mathematicians' 16.67 percent. Say the dice are thrown 324 more times. Here, 54 sevens and 270 other numbers are expected. The randomness responsible for the dearth of sevens in the first 36 rolls could now yield an excess, bringing the total for the combined 360 rolls to the magical 60. But the law of averages doesn't hinge on such serendipity. Indeed, sevens may also be wanting in the new 324 throws, perhaps 50 rather than 54. The total for the combined 36 + 324 or 360 rolls is 1 + 50 or 51 sevens. The average is 51/360 or 14.17 percent. The sevens "missing" from the first 36 rolls haven't been "made up." The gap has grown. But the average has gone from 2.78 to 14.17 percent, much closer to the expected 16.67 percent. Go further. Maybe another 3,240 rolls. A sixth of these, 540, are expected
to be sevens. What if only 530 occurred? The deficit rose by 10 to 19. The average,
however, is 581 sevens divided by 3,600 rolls. This equals 16.14 percent. Closer
yet to the predicted average, despite the sevens continuing to be elusive. Such a simulation not only suggests how many rounds it takes, but shows the enigma of how variable the number can be. In one set of 10 tests, with an expected average of one out of six, the actual frequency converged on 16.7 percent after as few as 4,129 trials. The next lowest numbers of trials were 6,612 and 10,289. One of the 10 trials failed to settle at the average after 100,000 attempts. Another required 75,930, followed by 54,945 and 39,203. Which explains why there are winners and losers among the solid citizens, while bosses who keep their games jumping needn't worry about the bottom line. Unless, of course, they have thousands of nickel-dime players and one or two really high rollers. And, if you think about the averages, you'll understand exactly why. Here's how the inkster, Sumner A Ingmark, interpreted this idea:While many perturbations are statistically concealed, Recent Articles
Best of Alan Krigman
Alan Krigman |
Alan Krigman |