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How Well Can You Predict Dealers' Final Totals from their Upcards?25 October 2006
What about upcards of six and under? Most players confidently, maybe overconfidently, think "oh-boy." Except possibly on two-up when at least the cognoscenti have been heard to murmur "oh-oh." In fact, prospects of sevens maturing to 17s, eights to 18s, and so on are strong but by no means certain. And, while upcards from two through six are rightly regarded as "stiffs," the chances of their leading to busts are less than bettors typically believe. Further, low upcards vary widely in the probabilities of the totals they reach when the hands don't exceed 21. For simplicity, picture an infinite shoe. That is, the proportions of cards remaining to be drawn are always one out of 13 for each rank other than 10 and four out of 13 for 10-values. The numbers won't be far off for finite six or eight deckers. Then, the first of the accompanying tables gives probabilities of all possible dealer finishes starting with seven through ace. Probabilities of alternate dealer totals for upcards from
The data for seven- through ace-up do indicate that the most likely resolution is the face value plus 10. However, other than with ace-up, a bust is second most probable. And, totals lower than face value plus 10 are expected more often than higher. What about upcards from two through six? Probabilities for these situations are given in the second of the accompanying tables. Probabilities of alternate dealer totals for upcards from
With two- through six-up, busting is indeed the most likely outcome. However,
the chance of this result is always shy of 50 percent; it's least at 34.36 percent
with a two and most at 42.31 percent with a six. Therefore, when solid citizens
stand against these upcards with totals below 16, they're more likely to lose
to a dealer's total between 17 and 21 than win to a bust. The situation differs with 12 versus two or three. Basic Strategy is to hit under these circumstances. The reason is twofold. First, of the low upcards, the table shows dealers busting least often with twos and threes. This heightens the danger of sitting there with a total vulnerable to any "made" hand. Second, the chance of reaching 17 through 21 is five out of 13 (38.5 percent) regardless of a player's two-card total of 16 or below. However, starting with 12 or 13, the probability of drawing to a bust is four or five out of 13 (30.8 to 38.5 percent), respectively. With a two-card 14 through 16, it rises to a much worse six through eight out of 13 (46.2 to 61.5 percent). All of which points to one of the key reasons blackjack has been a perennial favorite. And also illustrates why many weak players stand when the math says to hit. A round ain't over 'til it's over. Or, as that perspicacious poet, Sumner A Ingmark, put it: Recent Articles
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