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Sudhir Kalé Gaming GuruCRM in the Pits: The Nine Eternal Truths29 April 2002
By Sudhir Kalé Customer relationship management, or CRM, has become the management buzzword of the decade. Almost overnight, or so it seems, companies have devoted hundreds of billions of dollars toward purchasing and implementing CRM programs. Scores of sites on the Internet with catchy names such as www.crm.guru.com, crm-forum.com, destinationcrm.com, crmcommunity.com, and crmdaily.com have sprung up in short time, trying to capitalize on this hottest management fad.
Is relationship marketing just the latest corporate fling or is there merit to this management philosophy? It seems that there's definitely more to the concept than newness. Qci, the relationship-marketing agency owned by Ogilvy One, has recently published research claiming that managing customers effectively can generate a 400 percent return on investment. But the same study predicts that 70 percent of the CRM projects initiated by corporations will fail because of a lack of leadership and insufficient education about how relationship marketing works. Another recent study by Deloitte Consulting shows that companies who understand customer value are 60 percent more profitable than those that do not. While CRM undoubtedly has the potential to boost a firm's profitability, it comes with a heavy price. Creating long-term relationships with customers can extremely costly. The worldwide CRM services business alone reached US$34 billion in revenues in 1999. At the heart of CRM is the reality that not all customers are equally valuable to any organization. A company would only like to forge relationships with those customers who provide the highest lifetime value to the organization. A study that I was recently involved in suggests that in the case of casino gaming, the usual principle that 80 percent of a firm's revenue comes from 20 percent of its customers does not hold. Instead, a mere 3 percent of its customers generate approximately 90 percent of its profit! Also, the top 2.5 percent of customers generate approximately 53 percent of all table revenues. Given these compelling statistics, it becomes axiomatic that any gaming establishment should identify its most lucrative customers and then go on to form sustainable long-lasting relationships with them. The problem plaguing the industry is not the CRM concept itself, but the implementation aspects of CRM. All too often, poorly trained shift managers, pit bosses, floor supervisors, and the dealers offend and alienate the most prized customers. In my article posted on www.urbino.net on June 14, 2001, I quoted a grievance from one such valuable customer. ". . . I have quite a few comps accumulated in my account at the casino. Yet every time I ask for a docket, the pit bosses act as though they are doing me a big favor. Sometimes, they simply forget about my request. Think of it. I play at least three days a week with two or three grand each time. I cannot remember the last time I had a win. I know it is my choice and that ultimately it is my problem. But at the very least, I expect genuine courtesy from the casino staff. They seem oblivious of the fact that if it weren't for mugs like me, they would not have a job."
Needless to say, this customer, and many like him, will provide business to the casino, albeit reluctantly, only so long as they have no say in choice of establishments. I witnessed another CRM faux pas just last week. The casino, which I frequent on a regular basis, went to considerable efforts to have ten busloads of their prime customers attend a concert by the superstar Elton John. Guests were wined and dined on the way to the concert venue and back. The casino had secured prized seats for its patrons. It was customer service at its best. Then, when the guests were brought back to the casino, a lot of customers--yours truly included--hit the blackjack tables. The very first dealer at our table, we'll call him Michael, demonstrated from the very beginning that he did not want to be at work. He had an extremely unwelcoming body language, did not greet the new arrivals, and proceeded to deal the cards with mechanical boredom. The only time Michael's eyes lit up was when all his customers lost their bank and got up from the table. Guess what? Fifteen minutes of Michael's performance undid all the positive impact created by the casino customer service staff and Elton John! The global scene is changing rapidly, and casinos will have to change as well. Complacency and hubris in customer interactions will certainly bring on the demise of many casinos. Just the last five years have seen a period of sea change for the global gaming industry. Until about five years ago, there was no such thing as an Internet casino. Gaming on Indian reservations and riverboat gaming did not provide as fierce a competition to traditional land-based casinos. Most gambling establishments operated on the "build it and they will come" premise. All the changes in technology, legislation and entry barriers have made the industry's future extremely tumultuous. Only those establishments that operate on a customer-centric philosophy will survive the decade. Now, more than ever, is the time for managers to truly understand their customer, and for them to echo this understanding in their customer interactions or "moments of truth." When we talk of enhancing customer satisfaction, engendering rapport and building loyalty, we are referring mainly to what casinos call "good customers." These are the unsung heroes who ensure that casino staff, deservedly so or not, get to keep their jobs in an industry that has yet to fully realize the value of a customer-centric orientation. With all the recent competitive pressures, the fight for good customers will intensify. Senior management will need to get serious about customer interactions. A few forward-thinking casinos have already implemented measures whereby their good customers are delighted by every encounter they have with the casino staff. Arthur Nathan, vice president-HR for the Mirage, has been quoted in Personnel Journal as saying, "We spend a great deal of time and money making the buildings very attractive, but we're also convinced that the building doesn't do a thing for us once you get people in the door. If the service is no good, the building is a waste of money. The chairman of the board, the board of directors, the presidents of our properties, all know that intuitively, and thus give [HR] a great deal of resources to make sure the staff is selected properly, is well trained, and is highly motivated." What can supervisors, pit bosses, games managers and shift managers do to preserve their base of "good" customers? Simply keeping your customers satisfied is just not enough. You'll have to delight them in every single encounter if you want to win their loyalty. This necessarily requires inculcation of the proper attitude and concerted actions to ensure that the opportunity to retain customer loyalty is capitalized upon in every single service encounter. I have distilled the essence of CRM encounters based on my experiences in hundreds of casinos across five continents. The following "nine eternal truths" relate to excellence in customer encounters, frequently referred to as "moments of truth." They are articulated for those casino executives who want to survive and prosper in the contemporary business environment.
The nine eternal truths discussed above underscore the undeniable link between the front-line and the bottom-line. Their induction in a casino's corporate philosophy and practices will ensure that CRM is practiced in the pits. Such a comprehensive hands-on approach to relationship marketing alone will guarantee the survival of many of today's casinos and casino executives.
CRM in the Pits: The Nine Eternal Truths
is republished from iGamingNews.com.
On Creating and Supporting Effective E-Gaming Web Sites12 April 2002
The e-gaming business has the dubious distinction of being the biggest online money-spinner after pornography. Currently there are somewhere between 1,200 to 1,400 virtual casinos on the Internet. While online gambling currently accounts for only 1 percent of the worldwide gaming market, Sebastian Sinclair, ... (read more)
Internal Marketing: An Unbeatable Deal!25 March 2002
We have all heard of companies making pronouncements to the effect that their people are their most important assets, that they truly care about their employees, or that they put people first. Yet, looking at the HR and management policies and practices in most industries, one is led to conclude that this ... (read more)
Want Your Online Gaming Venture to Prosper? Put 'Trust' in It to Grow5 March 2002
Men are able to trust one another, knowing the exact degree of dishonesty they are entitled to expect.
--Stephen Leacock (1869 - 1944), Canadian author and educator.
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Sudhir Kalé |
Sudhir Kalé |