![]() Newsletter Signup
Stay informed with the
NEW Casino City Times newsletter! |
Gaming News
Gaming in U.S. Produces Modest Gains in 199714 August 1998Internal Gaming & Wagering Business, a trade publication serving the international commercial gaming industry, issued the following report August 1 on where, when and how gamblers in the U.S. are spending their money. New York -- The appetite for gaming in the U.S., which broke records through the first half of this decade, has subsided. Casinos excepted, supply is in balance with demand, and for the first time, the industry cannot profitably absorb any more capital for commodity gaming supply. According to a special report published in the August issue of IGWB, International Gaming & Wagering Business, gross wagering, or handle, which is the amount wagered on all forms of regulated gaming, and gross revenue, the source of both gaming industry revenues and gaming tax receipts, posted modest advances last year. Wagering in Indian casinos, machines, and on riverboats increased by double digits. Results in other industry sectors were moderate to poor. Overall, says the report, handle rose 8.7% or $51.228 billion to a record $638.6 billion. Consumer spending on commercial games or gross gaming revenue, rose by $2.965 billion, or 6.2%, to a record $50.899 billion. Casinos, including Class III Indian games, and video lottery terminals (VLTs) fueled the increase. In 1996, handle, rose by .5.2% to $586.5 billion, and revenue increased by 5.6% to $47.6 billion. "The Gross Annual Wager of the United States," compiled annually by Christiansen/Cummings Associates, Inc. for IGWB, portrays a slow-growth industry. While figures for handle and revenue last year represent new record highs; the rates of growth for the second year in a row are significantly lower compared with the previous two years. In 1995 the gaming industry posted a 14% increase in handle and an 11.4% increase in revenues. In 1994, those numbers soared to 22.3% and 15% respectively. Casinos, lotteries control market share According to the report, casinos continued to lead in market share last year, but the rate of growth was a slight 0.58%. The greatest gains were posted by Class III Indian games, riverboats, and video lotteries. Including Class III Indian gaming, casinos accounted for 51.6~ of each U.S. gaming dollar in 1997. Lotteries remained the second largest industry sector. Including VLTs, lotteries held 32.6% of the U.S. market, a decline in share of more than a point. Together the nation's casinos and lotteries controlled 86% of the U.S. gaming market in 1997. With the exception of Indiana, the study says that supply and demand in emerging casino markets are now balanced. Casinos in Detroit will tap pools of latent demand, but once satisfied, markets for commodity gaming will end. "From here on out," says the report, "it will take more than boxes of slot machines to push growth in wagering much faster than the general economy—unless...major new casino markets open." Outside Hawaii and Utah, the report also said that unsatisfied demand in the U.S. for bingo, charitable games, lotteries and parimutuel sports no longer exists. With commodity markets generally satisfied, says the report, consumers are moving away from the products of commodity gaming suppliers toward the products of entertainment behemoths such as Disney and Mirage Resorts. "In contrast to the demand for tables and machines," says the study, "demand for entertainment is nowhere near fully supplied locally or in the U.S. generally." Entertainment in the economy Following the highpoint of 1994, the report notes that the percentage of visitors to Las Vegas who gambled declined, and the average time spent per day gambling declined significantly from a high of 5.0 hours to 3.9 hours in 1997. At the same time visitor spending outside the casino skyrocketed from $79 in 199.1 to $113 in 1997. "Product offerings... like MGM Grand's refreshed City of Entertainment, New York-New York, The Forum Shops expansion, restaurants like Wolfgang Puck's Spago, and location-based entertainment like Mirage Resorts' $1.8 billion Bellagio are licenses to print money," says the study. The shift in consumer expectations toward entertainment confronts casino operators with a newissue, says the report: capital spending for the purpose of renewing location-based entertainment or "refreshment capex." Using Disney as the performance bar—Orlando's Disney World is spending $2.5 billion in refreshment capex—Las Vegas is. keeping pace. Refreshment capex for New York-New York, MGM Grand, Caesars Palace, Hilton, and Bellagio, is near the $2 billion mark. "What Las Vegas has that the neighborhood Indian casino or riverboat doesn't have is not gaming," says the study. "It's the entertainment supplied in Orlando by Walt Disney and Universal Studios, and in this market by Mirage Resorts, New York-New York, The Forum Shops, and Paramount." Performance by segment Turning to market segments, Indian gaming continues to post excellent returns. According to the study, Class III win reached an estimated $5.7 billion last year for a 16.9% increase over 1996. The double-digit gain followed increases of 13.3% ($555.4 million) in 1996, and 18.2% ($622.7 million) in 1995. IGRA, the Indian Gaming Regulatory Act of 1988, which enabled casino and related gaming development, has diversified and rebuilt many tribal economies. The report notes that the public sector is also benefitting from IGRA. In Connecticut alone, for example, Indian gaming has produced $154.2 million in funding for cultural, sporting, and scientific activities. Lottery performance in 1997 was a slow-motion replay of 1996, according to the study Traditional ticket game sales rose just marginally by 1.7% to 534.419 billion compared with a 5% ($1.6 billion) increase in 1996, while losing market share. In only three states did ticket sales change by double digits: Louisiana, up 36.3%; New Mexico, up 14.4%; and Arizona, down 10.7%. The report concludes that because U.S. lottery markets are now fully supplied, ticket sales are unlikely to rise by more than a few percentage points in any given year. Continuing a long-term trend, lotteries lost share of the U.S. gaming market last year, The industry's $16.6 billion gross gaming revenue equaled 32.6% of consumer expenditures on gaming in 1997, falling 1.31 share points below its ranking in 1996. Revenues from video lotteries, however, turned in dramatic results. Last year, VLT handle skyrocketed by 30.2% or $2.75 billion to a recordshattering $11848 billion. This followed a 47.2% or $2.893 billion increase the previous year. According to the report, five comparatively small states (Delaware, Oregon, Rhode Island, South Dakota, West Virginia) handled just over one third or 34.4% of the dollar amount of all ticket lottery sales in the U.S. last year. In the aggregate, VLT and ticket sales rose by 7.7% or 53.326 billion in 1997 to a record $46.268 billion. Aggregate wagering in parimutuel sports (horse racing, greyhound racing, jai alai) rose only marginally last year to 517.864 billion, while the segment's share of the U.S. legal gaming market declined to 7.5%. Handle dropped 11.8% or $662.4 million. Intertrack wagering narrowly compensated for the loss on-track, increasing by 10.74% or $700.6 million. Off-track betting also increased, though by a smaller percentage of 4.39% or $239.2 million. Gross gaming revenues for parimutuel sports were also flat last year, rising just 0.8% or $29.4 million to $3.811 billion. Efforts to make charitable gaming more competitive with commercial slot machines produced results last year.. Following a marginal 1% or $14.5 million increase in consumer spending in 1996, charitable GGR increased by another 6% or $91.2 million in 1997 to $1.6 billion. Handle increased by a similar percentage, up 6.4% or $361.6 million to an estimated $6 billion. Gaming on the Internet Household gaming emerged as a significant force in 1997. The report estimates the potential for 1997 Internet gaming expenditures at $549 million, most of it in households. Currently, more than 100 Websites offer bingo, casino table, and machine games, sports betting, horse race betting, lottery games of every description, and poker. In 1997, telephone deposit account parimutuel betting on horse and greyhound races was legal in eight states. Handles, however, were small, between $400 million and $500 million, not counting Nevada. As an economic force, gambling is pervasive in the U.S. Over the past 15 years, gross gaming revenues increased by 389% or $40.486 billion. During this same period, consumers spent a larger percentage of their growing personal income on gambling. IGWB, the leading business publication for executives of the gaming community, is published monthly by GEM Communications, LLC, New York City. IGWB is presenter of the 12th annual World Gaming Congress & Expo '98, September 23-25, at the Las Vegas Convention Center. Some 23,000 industry professionals from over 100 countries are expected. Over 125 hours of seminar time are scheduled. Featured keynote speaker is Sergio Zyman, former head of global marketing for The Coca-Cola Company. GAMING INDUSTRY FACTS
|