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Dungeons & Dragons Casts New Spells in First Rules Revision in Over a Decade26 July 2000RENTON, Washington--(Press Release)--July 26, 2000--Wizards of the Coast Inc., a developer and publisher of game-based entertainment products, announced today that after three years of research, development and playtesting, the third edition of the world-renowned Dungeons & Dragons® Role Playing Game (RPG) will be unveiled Thursday, August 10. The highly-anticipated debut will take place at the 33rd Annual Gen Con® Game Fair in Milwaukee, Wis, the largest annual consumer sci-fi and RPG convention in North America. To celebrate the release of the first new edition of the 26-year old game in over a decade, ``Third Edition Thursday'' will offer the expected crowd of tens of thousands of game and role playing enthusiasts an exclusive opportunity to take part in the historic launch. The celebration will include panels, discussions, and game demos. Members of the third edition design team, as well as David Arneson and Gary Gygax -- the original Dungeons & Dragons co-creators -- will be in attendance to discuss the philosophy behind the team's work, and to discuss the reasoning behind the enhancements in this new release. ``Third Edition Thursday'' will also provide the venue for Gen Con attendees to take a sneak peek at other upcoming Dungeons & Dragons core rule book releases, including the Dungeon Master Guide (TM), which will be released in September 2000, and the Monster Manual(TM), which will be released in October 2000. Originally released in 1974, Dungeons & Dragons has gone through continuous evolution and growth, receiving the first facelift to its rules and game mechanics (Second Edition) in 1989. The designers of the third edition -- Jonathan Tweet, Skip Williams and Monte Cook -- tapped into the creativity of Dungeons & Dragons fans by incorporating comments from more than a thousand new and veteran playtesters, resulting in a game redesigned partly by fans, for fans. Skilled players will note increases in spell potential, an integrated skill system, a standard resolution mechanic, the reintroduction of half-orcs, assassins and monks, and the removal of demi-human level limits. |